Walls
Walls is an interactive installation exploring and interrogating the concepts of walls, boarders and materiality. We can play Tetris by using a door placed in the center of the room as game controller. Turning the door allows the user to horizontally translate the falling shapes, while using the handle rotates them. The game is projected on a water-wall and on the floor. To leave the room you need to pass through the water-wall.



A boarder is an imaginary line/interface crossing land or water. Sometimes the line is so strong that walls emerge from the ground, making the interface less penetrable. Walls carry different meanings to different cultures, but they exist for one basic reason : self protection.

Doors are openings in walls which allow passage from one side to the other. They can be used as walls, when closed, or as control/security gates, when open/ready to open : in order to go through one, you need to have permission, a key or a password, otherwise you are an intruder.

Tetris is a puzzle computer game developped by Alexey Pajitnov (Russian), in 1985. In this game we have to assemble tetrominoes (shapes composed by 4 square blocks) in order to create lines. When there is no more space in the upper part of the screen, the player loses the game. The game can be seen as a battle between the player and the falling shapes. The player constructs a conceptual wall : each line increases the size of this conceptual wall represented by the score. At the same time, the player destroys the visual wall (the one you see on the screen) by erasing block lines.



Ecole Supérieure d'Art d'Aix-en-Provence - 2008